VR & AR
VR and AR apps, built by people from VR research
Our team works in HCI, VR and haptics research and runs ResearchTheta, a platform for that field. We build VR and AR apps for headsets, phones and the browser, for training, sales and events.
What we build
VR training
Practice dangerous or expensive tasks safely: machine operation, safety drills, customer service role-play. Results are logged per trainee.
Virtual showrooms and tours
Walk through a store, factory, property or exhibition booth on a headset or in the browser, in Korean and English.
AR on the phone
Point the camera to see a product in your room, scan a label for more information, or follow on-screen guides.
WebXR in the browser
VR and AR that open from a link, with no app to install. Good for campaigns and events.
Platforms
- Meta Quest
- Apple Vision Pro
- PICO
- Unity
- WebXR / Three.js
- ARKit
- ARCore
- Hand tracking
- Haptic feedback
How a VR or AR project runs
- 1
Prototype first
A short, cheap prototype on a real headset or phone to check the idea works before the full build.
- 2
Build
3D content, interaction and sound, tested with the people who will use it.
- 3
Deploy
Headset setup for your team, store release, or a WebXR link, whichever fits.
- 4
Measure and improve
Usage and results data so you can see whether it helps, then we improve it.
Questions
Do people need a VR headset?+
Not always. WebXR and phone AR work on devices people already have. For training, a headset gives the best results.
Which headsets do you support?+
Meta Quest, PICO and Apple Vision Pro, plus the browser. We help you choose based on budget and use.
Can you use our existing 3D models?+
Yes. CAD and 3D files can usually be converted and optimized for real-time use.
How much does a VR or AR project cost?+
A prototype is a small fixed price. The full build is quoted once the prototype shows what is needed.
Want to try an idea in VR or AR?
Tell us what people should be able to do or see. We will suggest a small prototype to start with.